SciCraft Server Tour: 1 Million Gunpowder Per Hour Creeper Farm

SciCraft Server Tour: 1 Million Gunpowder Per Hour Creeper Farm



Finally showing the new creeper farm and the TNT crafting system. We’re joined by Zipkrowd legend JL!

SciCraft members:

Ragou42:
ilmango:
gnembon:
MethodZz:
Xcom6000:
PanNic:
Myren:
MythicalPingu:
2No2Name:
Masa:
NorwegianArtist:
Manipendeh:
DeadlyMC:
KaptainWutax:
Rechenmaschine:
EDDxample:
Smokey:
Alonofer20:
Enemysfriend22:
skyrising:
Oreo Lamp:
FreeStyleFox:
HelgaRakel:
t5gy5:
NarcolepticFrog:
Jmandude5:
theosib:
RedCMD:
MrRoboticWarfare:
PR0CESS:
jorvp:
mΒ³:

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Outro: Reckless by Olivaw Creative Commons β€” Attribution 3.0 Unportedβ€” CC BY 3.0 Music provided by Music for Creators

ΠŸΡ€ΠΎΡΠΌΠΎΡ‚Ρ€Ρ‹: 31986

Π Π΅ΠΉΡ‚ΠΈΠ½Π³: 4.96

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47 thoughts on “SciCraft Server Tour: 1 Million Gunpowder Per Hour Creeper Farm

  1. Why do you need 1,000,000 gunpowder. Sure their are plenty of you on the server and you need rockets, but not so many that you need 1,000,000 gunpowder. For tnt, you guys use duping so you don’t need stacks on stacks of tnt. It’s cool and an insane level of farm but turns impractical after a certain point. Besides all that, THIS IS AWESOME.

  2. I always hear about ilmango from the hermitcrafters but as soon as I heard his voice I was like wow it's that guy from mumbo's vid that talked the most, massive respect btw this isn't digging dirt on you

  3. Honestly, I would love to see what these guys would do with terraria. Like, modded for infinite size or something cause these guys would reck a regular sized one in 2 seconds flat. Anyone else wanna see that? Or is it jus me?

  4. These proofs of engineering power and dedications are absolutely beautiful. Becoming expert in exploiting the features of the game to this extent, to make such tremendously useless things, is why I think it is perfectly beautiful.
    By the way, this makes me think about the old debate between inventing or discovering mathematics: a choice of rules, of definitions, contains so many potential things to be discovered that could be because they are only logical consequences of the initial set of rules, that it is impossible in universe's timespan to discover everythingthat could be discovered, therefore only branches are explored, which represent and insignificant fraction of all the things that could be discovered. Therefore, we can safely claim that everything we do is invented, because of the infinitely higher chance it had to not exist. The comparison here is: Minecraft is coded, it is a set of rules, of definitions. Even within this set of definitions, there is a tremendous amount of possibilites. Imagine now the enormous set of possible definitions that anyone could do math/engineering on (as we've seen, it's not that different to invent and to discover, so math and engineering look very alike in that regard), that is actually infinite. Just change the set of rules, you will have infinitely many possible things to see; now there are infinitely many possibles sets of rules. Yeah, that's a lot.

  5. What is the point of a million gunpowder per hour creeper farm if you're just going to dupe the tnt anyways. I get that fireworks need it but I'd be surprised if you used more than a million in your lifetime.

  6. Jeff bezos is making more money per hour than this gunpowder farm is making with looting 3 because the stock market goes up about 10% a year and he has his money in the market and he has 163 billion that is 16.3 billion a year or 1.8 million an hour that is a great example for how much money he makes

  7. "We want moving tile entities so we can get rid of our TNT duping machines."
    Oh that's pretty cool. How do you get enough sand to…
    "We dupe it!"
    …oh. Neat.

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